Project Keywords:
Fitness, Gamification, Mental Health

Project Summary
Academic Area:
Project Medium:
This APP is a multiplayer fitness game that turns running and walking into immersive battles against real-world anxieties. It adjusts gameplay to users’ fitness levels and uses spatial audio for a highly interactive experience.
Project Achievements
The app was born from Jenny's passion for running and gaming, with the goal of making fitness more fun and inclusive. It addresses accessibility by creating experiences suitable for all fitness levels, from walking to sprinting.
Project Inspiration
This APP has inspired users to engage in their most active workouts through its innovative use of audio and haptics. Future updates include expanded multiplayer features and a version for Apple Vision Pro for an even more immersive experience.
Project Social Impact
This APP makes fitness more inclusive by gamifying exercise, encouraging users of all fitness levels to stay active. The app also addresses mental well-being by providing an engaging way to manage anxiety and stress through movement. Future expansions, such as Apple Vision Pro integration, could further enhance accessibility.
Project Market Demand
This APP makes fitness more inclusive by gamifying exercise, encouraging users of all fitness levels to stay active. The app also addresses mental well-being by providing an engaging way to manage anxiety and stress through movement. Future expansions, such as Apple Vision Pro integration, could further enhance accessibility.